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[[File:Advance_int.png|thumb|Advancint int from 4 to 5 raises max spell points from 74 to 82.]]
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[[File:Advance_int.png|thumb|Advancing int from 4 to 5 raises max spell points from 74 to 82.]]
 
The Intelligence attribute, or [[Stats|stat]], decides the max [[Sp|sp]] of your character. At 1 int the character will have 50 [[Sp|sp]], and will gain +8 sp for each added point after that, maxing unmodified spell points at 274 ([[Level|level]] 29 with 29 int).
 
The Intelligence attribute, or [[Stats|stat]], decides the max [[Sp|sp]] of your character. At 1 int the character will have 50 [[Sp|sp]], and will gain +8 sp for each added point after that, maxing unmodified spell points at 274 ([[Level|level]] 29 with 29 int).
   
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'''NOTE:''' There are rumours of [[Guilds|guilds]] that exceeds these boundaries.
 
'''NOTE:''' There are rumours of [[Guilds|guilds]] that exceeds these boundaries.
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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[[Category:Stats]]

Latest revision as of 22:05, 18 September 2011

Advancing int from 4 to 5 raises max spell points from 74 to 82.

The Intelligence attribute, or stat, decides the max sp of your character. At 1 int the character will have 50 sp, and will gain +8 sp for each added point after that, maxing unmodified spell points at 274 (level 29 with 29 int).

With added maximum modifiers the sp peaks at 362 with 40 int.

NOTE: There are rumours of guilds that exceeds these boundaries.